The docs for gdk_surface_invalidate_region were
talking about a no-longer-existing argument.
* GDK will process all updates whenever the frame clock schedules a redraw,
* so there’s no need to do forces redraws manually, you just need to
* invalidate regions that you know should be redrawn.
- *
- * The @invalidate_children parameter controls whether the region of
- * each child surface that intersects @region will also be invalidated.
- * If %FALSE, then the update area for child surfaces will remain
- * unaffected.
**/
void
gdk_surface_invalidate_region (GdkSurface *surface,